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Lottery-Winner
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1994-11-06
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£ottery Winner
~~~~~~~~~~~~~~~~~~~~~~
Copyright 1994 by Paul Morley
All rights reserved
User's Notes
4-11-94 - Lottery Winner
DISTRIBUTION:
---------------------------------------------------------------------------
Lottery Winner may be freely distributed. It is permissible to release
Lottery Winner as part of a public domain collection, or on a
telecommunication service. If you do distribute Lottery Winner please
leave all files intact.
NOTE TO DISTRIBUTORS
----------------------------------------------------------------------------
Lottery Winner must be distributed on its own disk as originally supplied,
with all files intact. This file must be included on the disk.
DISCLAIMER
----------------------------------------------------------------------------
In no way can the author be held responsible for any damages, loss of
anticipated profits, or any other perceived loss related to using this
program. The user assumes the entire risk, and responsibility when using
this program.
************************************
* *
* PLEASE READ *
* *
************************************
LOTTERY WINNER & LOTTERY MASTER
----------------------------------------------------------------------------
Whilst Lottery Winner is comprehensive, it does not have all the features of
Lottery Master. For the sake of completeness - and to allow you to judge
whether you wish to upgrade - these instructions cover both Lottery Winner
and Lottery Master. If you wish to upgrade to Lottery Master then please
read the section " Upgrade Offer ".
Save and Print functions are only available on LOTTERY MASTER.
User's Manual
4-11-94 Lottery Winner
CONTENTS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section 1 ................ Introduction
Section 2 ................ Starting Lottery Winner
Section 2.1 ................ System Requirements
Section 2.2 ................ User Interface
Section 3 ................ Main Menu
Section 3.1 ................ File
Section 3.1.1 ................ Alert
Section 3.2 ................ Predict
Section 3.2.1 ................ Prediction Menu
Section 3.3 ................ History
Section 3.3.1 ................ History Menu
Section 3.4 ................ Editor
Section 3.4.1 ................ Editor control panel
Section 3.5 ................ Permutation
Section 3.6 ................ Info
Section 3.7 ................ Using the Search Requester
Section 3.8 ................ Full Requester
Section 3.9 ................ The Database
Section 3.10 ................ Specifications
Section 3.11 ................ Quick Start
Section 3.12 ................ Upgrade
Section 4 ................ Lottery Winner Only
Section 5 ................ Common Problems
Section 6 ................ Upgrade Offer
Section 6.1 ................ Upgrade Form
Section 7 ................ Comments
Section 1 INTRODUCTION
~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~
WELCOME to Lottery Winner - the program designed to help you win the
National Lottery. Those of you familiar with my previous programs will
no doubt recognize the similarity of the prediction method used here.
I make no apologies for this. The prediction engine employed is reliable
and proven ( several registered users of Pools Tools have won amounts
over £200, and many other users have won minor dividends ). The prediction
engine used in Lottery Winner has been tweaked however to take into account
the fact that only 6 numbers are required.
To get the best from Lottery Winner please read the instructions carefully.
It is important to be familiar with section 2.2 ( USER INTERFACE ). If you
are unfamiliar with the PPmore text viewer then please press the HELP key
for a command summary.
Section 2 STARTING LOTTERY WINNER
~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~
LOADING FROM WORKBENCH:
To run the program double click on the icon in the normal manner.
Section 2.1 SYSTEM REQUIREMENTS
~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
Lottery Winner will work on any Amiga with 1Mb or more of memory.
Section 2.2 USER INTERFACE
~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
Lottery Winner uses the Ncommand routines to provide a consistent user
interface. There are three basic gadget types: BUTTON, CYLIC, and
TEXT GADGET.
BUTTON GADGET
Button gadgets immediately initiates an action when you click on it.
To use a button place the mouse pointer over the button and click the
left mouse key.
CYCLIC GADGET
When you must make a selection from one of several possible choices
you will encounter cyclic buttons. To make a choice click on the
cyclic button to cycle through all possible choices.
TEXT GADGET
These do not resemble buttons but appear as a rectangle surrounded
by a highlighted bevelled edge box. To enter text, or to change
text already present in the box, click inside the box and a blue
cursor will appear. You can type or edit information in the box
in the usual manner. Pressing return will advance the cursor to the next
text gadget as will pressing the down cursor key. Pressing the up cursor
key will take you to the previous text gadget. Pressing escape will
exit the input routine.
FILE REQUESTER
When the file requester appears the names of the files and directories in
the selected volume will appear in the window. Use the scroll bar to
view all of the files. Clicking on a directory will list all of the files
it contains. To select the file you require either double click on the
filename or click once on the filename and then click on either the
LOAD or SAVE buttons. If you wish to change the volume then click the
right mouse button. A list of all the volumes available will be displayed.
Double click on the volume name to change to that directory.
The following abbreviations will appear in the instructions to denote
gadget types: BG ( Button Gadget ), CG ( Cyclic Gadget ), TG ( Text Gadget )
HOT KEYS
It is possible to use the keyboard to make a selection. If a letter
appears underlined in a BUTTON GADGET you may press that letter on the
keyboard instead of clicking on the button.
Section 3 MAIN MENU
~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~
On loading Lottery Winner will present you with the main menu.
All menu items are accessed by clicking on the relevant gadgets.
The main menu has the following options:
File ............See Section 3.1
Predict ............See Section 3.2
History ............See Section 3.3
Editor ............See Section 3.4
Permutation ............See Section 3.5
Info ............See Section 3.6
Upgrade ............See Section 3.12
Clicking on "QUIT" button will produce a requester asking you to confirm
your decision. Click on the "QUIT" button if you wish to leave the program.
Section 3.1 FILE
~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
Clicking on this gadget will access the File requester and allow you to
load in the database you wish to use for your predictions. The default
extender used by PREDICT is ".LOTT".
See Section 2.2 for more information concerning the file requester.
Section 3.1.1 FILE-ALERT
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
If you attempt to load a file which is incompatible with Lottery Winner a
requester will appear to warn you of the mistake. To cancel this requester
click on the "CANCEL" button.
Section 3.2 PREDICT
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
Clicking on this gadget will give you access to the Prediction menu. A
more detailed explanation follows in section 3.2.1.
Section 3.2.1 PREDICTION MENU
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
The Prediction Menu has the following options. To use any of these
options click on the CYCLIC gadget.
RANDOM (CG) Clicking on this gadget will produce a random set of numbers
totally irrespective of the database. To use this function you
do not need a database in memory.
PREDICT (CG) This gadget will use the database to produce a forecast.
If there is no database currently loaded then the file
requester will appear to prompt you to load one. The
database must have over 3 weeks of data to make a
prediction.
OVERDUE (CG) Click on this gadget to find the worst performing numbers
and those which are overdue to appear.
BESTFIT (CG) Although the "PREDICT" function is useful for showing long term
trends it becomes of less help when your database contains many
weeks of results. If you wish to base your forecasts on recent
trends it then becomes necessary to use the "BESTFIT" function.
The program will the select the optimum number of weeks on
which it bases the prediction. You need a database greater
than 26 weeks to use this function.
DISPLAY (CG) Toggles between LCD and LED type displays.
CANCEL (BG) This will cancel the predict requester.
PRINT (BG) This gadget prints out the current prediction and requires a
printer to be connected. On pressing this gadget a reminder
will appear asking you to make sure the printer is on line.
If you do not have a printer connected click on the gadget
marked "CANCEL". IT IS IMPORTANT YOU DO NOT ATTEMPT TO PRINT
WITHOUT A PRINTER BEING CONNECTED AS THE PROGRAM WILL "HANG"
Section 3.3 HISTORY
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
This function allows you to check previous weeks and test out any theory
you may have on which numbers to select. Please note that if there is no
database currently loaded then the file requester will appear to prompt
you to load one.
Section 3.3.1 HISTORY MENU
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
Arranged across the top of the screen is the following information:
Current Record Number Shows current record number.
Week Displays date information.
Bonus Number Shows which number was bonus number.
Correct (Panel Display) Shows how many numbers your theory correctly
forecast that week.
In the centre of the screen are the numbers one to forty nine. Numbers
picked that week are shown as a vertical blue bars above these numbers.
The numbers which make up your theory are shown as shorter white bars.
Across the bottom of the screen is the control panel. To access any
of its functions click on the relevant gadget. The controls are as
follows:
<< (BG) Clicking on this gadget will take you to record number 1.
< (BG) Clicking on this gadget will take you to the previous record.
> (BG) Clicking on this gadget will take you to the next record.
>> (BG) Clicking on this gadget will take you to the last record.
EXIT (BG) This gadget will quit the History section and go to the main
menu.
GOTO (BG) Clicking on this gadget will access the search requester.
Further details on this can be found in section 3.7.
THEORY(BG) This gadget allows you to check the performance of a set of
numbers. When clicked on 6 text gadgets will appear for you
to enter the numbers which you wish to check. When you have
entered all these numbers press the escape key or click on the
"OK" gadget. The program will now search the database and after
a short while display the highest number found correct. Click
on "OK" to exit the check function. If you wish to clear the
numbers you have entered click on the "CLEAR" gadget.
For further details on the use of Text gadgets then please refer
to section 2.2
Section 3.4 EDITOR
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
The editor allows you to maintain the database. To access the editor
click on the "EDIT" gadget. More details appear in section 3.4.1.
Section 3.4.1 EDITOR MENU
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
To use any of the editor functions click on the relevant gadget. The
gadgets and their functions are listed below.
WEEK (TG) Contains the title you have given to that record. In practice
this is usually the date, though you can enter any information
you wish into this gadget. The maximum number of characters
allowed is 19.
RECORD No. Displays the current record number.
Numbers(TG) Next to the word "numbers" are 6 text gadgets which allow
you to enter the numbers picked that week.
Bonus
Number(TG) Use this text gadget to enter the bonus number picked that
week.
<< (BG) Clicking on this gadget will take you to record number 1.
< (BG) Clicking on this gadget will take you to the previous record.
> (BG) Clicking on this gadget will take you to the next record.
>> (BG) Clicking on this gadget will take you to the last record.
EXIT (BG) Clicking on this gadget will return you to the main menu.
ADD (BG) Clicking on this gadget, or holding down Right Amiga + A,
allows you to add another week to the database. The record
number will advance and the input cursor appear in the "week"
gadget ready for input. When you have entered the date etc. the
cursor will jump to the "Numbers" gadgets. You must now enter
the chosen numbers for that week. This gadget will not work if
you have not entered any numbers for the current record. If the
current record is 208 then the full requester will appear.
More details on this can be found in section 3.8.
LOAD (BG) This will load a new database into memory ready for editing.
For details on how to use the file requester please see
section 3.1.
SAVE (BG) This will save the current database to disk. Please note
that the default extender used by the PREDICT module is
".LOTT". For reasons given in section 3.11 it is best to
save your database with the name "DEF.LOTT"
SAVE AS(BG) As above but will first display a file requester
CLEAR (BG) Clicking on the clear gadget will erase the current database
from memory. Before proceeding a requester will appear
to confirm your decision and give you the option to change
your mind.
Section 3.5 PERMUTATION
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
The Permutation requester will allow you to alter the number of lines
the perm is based upon. Please note that if there is no database
currently loaded then the file requester will appear to prompt you to
load one.
PREDICT (BG) Generate Perm based on prediction database.
CANCEL (BG) Return to main menu
Section 3.6 INFO
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
Clicking on "INFO" will produce the info. screen. Select "CANCEL" to return
to the main menu.
Section 3.7 USING THE SEARCH REQUESTER
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The search requester allows you to jump to a specific record and works
in one of two ways;
1] Search to Record ( Default ). If not already selected click on the
cyclic gadget till "RECORD" is displayed. Type in the number of the
record you wish to goto in the text gadget and click on the SEARCH
button. Providing that the record exists the program will now goto
that record number.
2] Search to Week . If not already selected click on the cyclic gadget
till "WEEK" is displayed. Type in the string you wish to search for in
the text gadget and click on the search button. The program will search
the database for a match or partial match, and if found, goto that
record.
If the search was unsuccessful then a "Not Found" message will be
displayed.
Section 3.8 FULL REQUESTER
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~
The full requester appears when you attempt to add a record above the
number of 208. This figure represents four years of results.
When this requester appears the database will be reconfigured and you
must take the following action. Click on the "OK" gadget to clear the
requester. A file requester will now appear to give you the chance to
save the current database. It is advisable to save the database with a
different file name to its previous one. The program will now take the
last 53 weeks of data and make this data the first 53 weeks of data in
the new database. The database will now only be 53 weeks long and you
can continue to add data to it. You can now save this database as your
default database. The program works in this way so that when you have
to start a new database there will always be enough information in it
to make predictions.
As an example let us suppose you have a database named "DEF.LOTT" which
is 208 weeks long. You click on the "ADD" gadget to add another record
and the Full Requester appears. Click on the "OK" gadget to cancel this
requester and a save requester appears. Save your database with a
different file name, for example, "1990/94.LOTT". The database will be
saved. The database will now be reconfigured and you can now continue to
add data. When you save the database save it with your original file name
i.e. "DEF.LOTT".
Section 3.9 THE DATABASE
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~
The database is the most important element to Lottery Winner and it
is vital to ensure that you don't corrupt it. In practice this means
you must update the database each and every week. Any gaps between weeks
in the database will seriously impair the efficiency of the program. It
only takes a few minutes each week to maintain the database.
You need at least seven weeks of results in the database before the program
can start to make a valid prediction.
Section 3.10 SPECIFICATIONS
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~
Database ....... Maximum = 208 Weeks
Amount of numbers returned by predict function ....... Maximum = 6
Amount of numbers returned by perm function ....... Maximum = 30
Section 3.11 QUICK START
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~
When Lottery Winner first loads it searches the disk for a database
named "DEF.LOTT", and if found, loads it into memory. For speed of use
it is advisable to name your current database "DEF.LOTT".
Section 3.12 UPGRADE
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~
Click on this gadget for Upgrade details. Please refer to Section 6 for
further information.
Section 4 LOTTERY WINNER ONLY
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~
The DEF.LOTT database supplied with Lottery Winner is for Demo purposes
only. It should not be used for predictions. To obtain an accurate
database please refer to Section 6.
Section 5 COMMON PROBLEMS
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~
If the predict and Permutation functions do not return the amount of
numbers you requested it is because there are not enough weeks in
the database.
If the search to week function fails to find the string you are after
then you are probably already past that record. Remember that the
program searches forward from its current position. Goto record 1
and try again.
Section 6 UPGRADE OFFER
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~
Lottery Master is the full version of Lottery Winner and contains the
following features not implemented in Lottery Winner;
Printing Functions
Save Functions
If Lottery Winner is of some use to you and you would like to take
advantage of the extra features offered by Lottery Master ( and also to
receive an up to date prediction database ) then you can upgrade as follows.
1) Make a copy of your Lottery Winner disk. This is important since you
will be required to send your original disk which will then be updated.
2) Send your original disk plus the sum of £2.50 to the address below.
Paul Morley,
1O3 Micklefield Road,
High Wycombe,
Buckinghamshire.
HP13 7EX
* Payment should be by Cheque or Postal Order made payable to Paul Morley.
* Please write your name in block capitals.
* Please allow 10 working days for delivery
* If your copy of Lottery Winner is supplied in a case you need only send
the disk.
* If your copy of Lottery Winner is on CD ROM then please send any disk.
You will receive;
A copy of Lottery Master
An up to date Prediction Database
*************************************************************************
* *
* If you wish you can print out and use the upgrade form from *
* Section 6.1. This contains more specific information on upgrading *
* *
*************************************************************************
Section 6.1 UPGRADE FORM
~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~
I wish to upgrade to Lottery Master and enclose my original disk plus the
sum of £2.50
NAME: __________________________________ ( BLOCK CAPITALS PLEASE)
ADDRESS: __________________________________
__________________________________
__________________________________
__________________________________
__________________________________
I enclose a cheque/P.O. made payable to Paul Morley. Please do not send
cash and please allow 10 working days for delivery. Thankyou.
All orders should be sent to: Paul Morley,
1O3 Micklefield Road,
High Wycombe,
Buckinghamshire.
HP13 7EX
SECTION 7 COMMENTS
~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~
If you have any views about Lottery Winner ( good or bad ), or you find
any bugs you wish to inform me of, then please write to me at the address
given in section 6.1.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Paul Morley, November 4th, 1994